IT, DERRY, CASTLE ROCK & More from Stephen King

The enduring terror of Stephen King’s work is not merely found in the things that go bump in the night, but in the suggestion that these localized horrors are but flickering shadows cast by a boundless, indifferent cosmic infrastructure. No single narrative illustrates this principle more profoundly than the mythology surrounding the fictional town of Derry, Maine, the entity known as IT, and the supreme counterforce embodied by the cosmic Turtle. To truly understand the story of Pennywise the Dancing Clown is to embark on a journey that begins in the primordial void outside our universe and ends at the base of the Dark Tower itself.

Derry, Maine, is not simply a geographical setting; it is a structural keystone in the architecture of King’s mythology, one of a cursed trinity of New England locales, alongside Castle Rock and Jerusalem’s Lot, designed to anchor supernatural phenomena to the mundane world.1 Yet, Derry’s status is unique, for it functions not just as a location but as a cosmic wound, a festering site of dimensional instability.2

Long before the first European settler arrived, before the Kenduskeag River carved its path, and millions of years before the town was formally settled in 1715, something impossibly old and chaotic crashed into the North American soil.4 That cataclysmic impact site became the foundation of Derry. The entity that landed was IT, a creature of the Macroverse, the terrifying void that contains and surrounds our entire reality.6 Its arrival ensured that Derry would never be a normal town; it became a beacon, a trap, permanently saturated with the entropic energy of chaos.2 The land itself, inherently contaminated by this primordial trauma, acts as a structural fault line in reality, a “thin spot” where the ordinary rules of physics and psychology frequently fracture.

This deep wound dictates the rhythm of Derry’s terrifying history. IT, the primordial predator, operates on a chillingly precise schedule: a 27-to-30 year cycle of aggressive feeding, followed by a period of hibernation in the depths beneath the town.4 This cycle has defined Derry’s timeline, punctuated by mass disappearances, the Ironworks explosion of 1906, and countless unpunished murders of children.2 It is a history of violence so extreme that it should have destroyed the town’s psyche, but here, the cosmic horror merges seamlessly with human moral failure.

Central to Derry’s curse is the phenomenon of communal amnesia.7 As IT retreats into dormancy, the adult population of Derry experiences an overwhelming psychic repression, an effective societal forgetting of the atrocities that just occurred, as though the nightmare was simply a collective fever dream.7 The only constant resistance to this psychic erasure is Mike Hanlon, the historian and keeper of memory among the Losers’ Club, who must constantly struggle to maintain the truth of IT’s existence.8 This forgetting, however, is not merely a magical side effect; it is inextricably linked to the moral cowardice of the townspeople.9 By ignoring the local, tangible societal evils—the pervasive bullying, the casual racism, the unchecked violence—the adults successfully turn their heads away from palpable monstrousness.9 This atmosphere of denial and moral repression creates the perfect psychological climate for IT to sustain its influence and ensure its safe reawakening.9 In this symbiotic relationship, human ethical failure guarantees the cosmic predator’s continued survival, suggesting that Derry’s supernatural horror is a structural consequence of its profound human spiritual rot.

To approach IT, the entity itself, is to leave the familiar bounds of horror and enter the realm of pure cosmology. Pennywise the Dancing Clown is merely a “Glamour”—an illusory, shape-shifting entity that IT projects as a necessary translation for interaction, consumption, and terror.6 IT’s true nature is far more terrifying, rooted in the primal void of the Macroverse.6 This cosmic space is conceptually linked to the “Todash Darkness,” the terrifying, chaotic void that exists between universes in The Dark Tower novels.6

IT’s ultimate, sanity-blasting reality is the Deadlights.10 These writhing, orange lights exist within the oppressive emptiness of the Todash Darkness and serve as a direct, lethal interface with the pure, entropic chaos of the primordial void.10 Encountering the Deadlights induces immediate madness and eventual death in any mortal mind.

The Deadlights are not merely IT’s personal weapon; they suggest a universal power source for cosmic evil throughout King’s Multiverse.11 Their essence is so fundamental to chaos that their mention surfaces during the banishment of the Multiverse’s ultimate villain, the Crimson King, in the novel Insomnia.11 This connection establishes a critical link: IT is not a singular, regional monster, but a localized avatar of cosmic entropy, perpetually stationed at the weak dimensional spot in Derry, while the Deadlights represent the shared, underlying visual manifestation of the primordial darkness that all high-level malevolent entities utilize.11

This localized conflict in Derry is simultaneously a skirmish in a much larger, Multiverse-spanning war, setting the small Maine town squarely on the path of Ka, or destiny. IT’s natural enemy is Maturin, the Turtle.4 This benevolent cosmic entity is a god-like being of immense power, one of the original forces that arose from the Prim—the magical presence behind all existence.12 According to the creation mythos, Maturin is credited with accidentally vomiting forth the universe itself.13

Crucially, Maturin is identified as one of the twelve Guardians who protect the six Beams, the structural components that support the colossal edifice of the Dark Tower.15 The Tower is the nexus of all realities, and the Beams are its essential supports, meaning the integrity of every universe is dependent upon the Guardians.13 The fact that IT recognizes Maturin as a superior force 4 immediately places the battle in Derry at the highest tier of the cosmic hierarchy.

Yet, Maturin’s power is constrained by Ka.16 He cannot directly intervene in the affairs of mortals, or the ka-tet of the Losers’ Club, but he offers guidance and the tools necessary for the Ritual of Chüd.16 This psychic duel allows Bill Denbrough to engage IT on its own, terrifying plane of existence. During the Ritual, Bill senses the presence of an entity even larger and stronger than Maturin.16 This entity is interpreted as Gan, the ultimate cosmic architect, the consciousness of the Dark Tower itself, suggesting that the Losers’ victory was not merely supported by the Turtle but was overseen by the Multiverse’s highest power.16 The defeat of IT was therefore essential, not just for Derry, but because its victory would have further amplified the forces of chaos, confirming that the events in Derry were a cosmic proxy war between the forces of Order (Gan, Maturin) and the forces of Chaos (IT, Todash Darkness).

The web of lore tightens further through the concept of psychic resonance, explicitly linking It with The Shining and its sequel, Doctor Sleep. This shared, universal concept is “the Shine”.17 The Shine is an intrinsic, powerful psychic ability that grants its possessors telepathy, precognition, and heightened sensitivity to the supernatural.17 The Losers’ Club’s remarkable ability to perceive IT’s true forms, to connect their wills, and to execute the Ritual of Chüd, all function as a powerful manifestation of this very psychic gift.17 This shared sensitivity confirms that psychic ability is the primary source of energy and the chief vulnerability targeted by entities originating in the Macroverse.

The most direct, explicit narrative bridge between these two foundational texts is the character of Dick Hallorann, the head chef at the Overlook Hotel who guides Danny Torrance in harnessing the Shine. Supplementary material deliberately places a younger Hallorann in Derry in 1962, actively using his Shine ability to navigate the town.18 This appearance, an intentional mirroring of his eventual interaction with Danny, confirms that the Shine acts as a psychic magnet, drawing its possessors to major centers of supernatural energy.18 Both Derry, with its primordial contamination, and the Overlook Hotel, with its residual spiritual saturation, are thus validated as high-resonance locations where psychic individuals are both powerful and perilously exposed.

The connection deepens dramatically in Doctor Sleep, which introduces the True Knot. These antagonists are nomadic, quasi-immortal psychic vampires who feed on “Steam”—the highly refined, concentrated life force, or soul essence, of children possessing the Shine.19 The methods employed by the True Knot perfectly echo IT’s predatory requirements, establishing a clear hierarchy of predation based on energy source.

To maximize the potency of the Steam, the True Knot must induce extreme terror and pain in their victims.21 This methodology is the direct thematic parallel to IT’s need to generate intense fear to enrich the psychic vitality of its victims before consumption.22 IT, the Macroverse Glamour, is the apex predator, consuming raw fear and flesh; the True Knot, perhaps a sophisticated lower-tier evolution, consumes the refined essence, the “Steam”.22 This framework confirms that psychic abilities are a universal, consumable energy source within the cosmology, positioning The Shining and Doctor Sleep as critical explorations of the downstream effects of the Macroverse’s chaotic influence.

Finally, the localized events of Derry are structurally integrated into the Multiverse-spanning conflict of The Dark Tower through the novel Insomnia (1994). Set just a few years after the Losers’ Club’s victory, Insomnia details a complex metaphysical skirmish that leverages Derry’s new dimensional instability.23

With IT temporarily eliminated, the natural barrier between worlds thinned drastically, turning the town into an accessible “thin spot”.3 The Crimson King, the ultimate force of Discordia who seeks to topple the Tower, immediately chooses Derry as a staging ground.23 His agent, Atropos, plots a catastrophic event targeting the Derry Civic Center, aimed not at the crowd, but at one individual of cosmic significance: Patrick Danville.23 Danville is later identified as a powerful psychic artist whose ability to draw reality makes him vital to the Tower’s restoration.

The King of Chaos deliberately chose Derry for this critical assassination plot, confirming that IT’s presence and removal had either created or exacerbated the town’s dimensional instability.3 The protagonists of Insomnia, Ralph Roberts and Lois Chasse, gain “elevated sight” following their extreme insomnia, allowing them to perceive auras and communicate with ministerial agents of Ka—Clotho and Lachesis—who exist above the normal human plane.23 These agents confirm their service to Ka and speak the famous mantra, “There are other worlds then these”.24 Ralph Roberts is even granted a fleeting, spectacular vision of the ultimate structure of reality: he sees “an enormous tower constructed of dark sooty stone, standing in a field of red roses”—the Dark Tower and the Rose that anchors the Keystone Earth.24 This final dimensional opening solidifies Derry’s status: from the site of a primordial crash, it has evolved into a permanent nexus point, linking its local history of horror directly to the universal stakes of the Tower’s survival.

In synthesis, the mythology of Derry and IT is indispensable to the grand architecture of Stephen King’s Multiverse. IT, the entity known as Pennywise, is categorized as a Specialized Primordial Predator.6 While the Crimson King orchestrates universal collapse, IT is a foundational layer of evil, specializing in localized, cyclical psychic harvesting. The existence of its benevolent counterforce, Maturin the Turtle, who is simultaneously a Guardian of the Beams supporting the Dark Tower, elevates the children’s battle to a cosmic imperative.15

The most potent analytical conclusion derived from linking Derry, the Shine, and the Dark Tower is the realization of the Horror of Scale. The overarching existential conflict between Gan and the Crimson King is so vast that the benevolent forces can only intervene indirectly. Consequently, the survival of the Multiverse itself becomes utterly dependent on the inherent courage and psychic fortitude of ordinary, mortal human beings—the Losers’ Club and their successors—who are forced to confront localized manifestations of universal chaos. The structural integrity of the Dark Tower, the anchor of all existence, is demonstrably linked to the success of a few children in a small, perpetually haunted Maine town. This framework establishes Derry as a critical juncture where the terrifying proximity of the Macroverse forces humanity to recognize the horrifying truth: their local nightmares carry genuinely universal, existential consequences.


Reference List

1 Derry is a fictional town in Maine, first appeared in the short story “The Bird and the Album” (1981), and serves as a fully rendered setting in subsequent works.

2 Derry is one of Stephen King’s trinity of fictional Maine towns, alongside Castle Rock and Jerusalem’s Lot, used as central settings in multiple works.

3 IT arrived on Earth millions of years ago where Derry was eventually built; IT’s natural enemy is The Turtle/Maturin, who IT describes as a “superior being.”

4 IT crash-landed on Earth millions of years ago in the area that became Derry; the town became a “wound” or “beacon” for a creature operating on a 27-year cycle.

5 IT’s feeding cycle lasts 27 to 30 years before the creature resumes hibernation beneath the earth.

6 The Losers’ Club members who left Derry experienced severe amnesia upon return, described as “like having a case of amnesia so bad you don’t know you’ve got it.”

7 Mike Hanlon, who stayed in Derry before IT was defeated, was the only member of the Losers’ Club who remembered the events of It.

8 The communal amnesia in Derry highlights how adults choose to ignore societal evils like racism and violence, creating a climate the external monster misuses to grow stronger.

9 Dick Hallorann, the character from The Shining who has the “shine,” is deliberately placed in Derry in 1962 (Welcome to Derry) as an intentional narrative mirroring of his eventual interaction with Danny Torrance.

10 The True Knot are a nomadic tribe of quasi-immortal people with dark psychic powers who consume “Steam,” the vitality of psychically gifted “Shiners,” and serve as antagonists in Doctor Sleep.

11 IT is a shape-shifting entity known as a Glamour, billions of years old, originating in the Macroverse, an undiscovered void containing and surrounding our entire universe.

12 The Deadlights are the true form of Pennywise/IT, described as orange writhing lights that exist in the terrifying dimension known as the Todash Darkness.

13 The Deadlights are a universal source of immense power and terror; their mention during the banishment of the Crimson King in Insomnia suggests a connection to a shared cosmic evil.

14 The Crimson King’s agent Atropos plots to bring about mass death at the Derry Civic Center, targeting Patrick Danville, an individual of cosmic significance, in the novel Insomnia.

15 Maturin is a powerful, God-Like being who is constrained from direct interference by Ka; Bill senses an entity (implied to be Gan) larger than the Turtle after defeating IT.

16 Maturin the Turtle is a benevolent cosmic entity that serves as a counterpoint to King’s horrors, representing the creative force that birthed existence itself.

17 Maturin the Turtle is credited with accidentally vomiting forth the universe; Gan is a metaphysical form known as the Dark Tower; the protagonist of Insomnia glimpses the Tower.

18 The magical Turtle of the Dark Tower series (Maturin) also appears in It, serving as one of the twelve Guardians of the Beams supporting the entire edifice of the Tower.

19 In Insomnia, the ministerial agents of Ka (Clotho and Lachesis) confirm their service to destiny and state “there are other worlds then these,” echoing a key phrase from The Dark Tower.

20 The “Shine” is Stephen King’s term for intrinsic psychic ability; the Losers’ Club’s powerful perception and connection can be interpreted as a manifestation of the Shine.

21 The process of turning a new True Knot recruit involves inhaling Steam, causing them to feel all the pain of the tortured child who died, suggesting the necessity of terror for potency.

22 The True Knot feed off the “steam” of innocent people, specifically children with the shining, which serves as a metaphor for societal exploitation of the vulnerable.

23 Maturin is the legendary cosmic turtle who accidentally created the entire universe and stood as the natural counterforce to Pennywise.

24 Derry is a recurring setting, and its dimensional instability is leveraged by entities like the Crimson King immediately after IT is defeated, confirming it as a “thin spot” in reality.

25 The creation myth says Maturin vomited out a universe and serves as a Guardian of the Beams of the Dark Tower.

The It novel establishes IT as an alien entity that crashed on Earth millions of years ago, confirming Derry was a cursed place long before the Losers’ Club.

The Deadlights are a universal visual representation of cosmic evil, suggesting entities like IT and the Crimson King are either avatars of or tap into the same fundamental malevolent force.

The Deadlights are the true form of Pennywise/IT, described as orange writhing lights that exist in the Todash Darkness.

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Walt Frasier is an actor, comic, singer, producer and now an author. While most of his books are educational tools for actors and comics, Paranormal POV is a new passion project for sharing both historical fantasy and legends as well as original stories.

Interactive musical improv comedy live from Times Square NYC and touring nationwide since 2002